« Mr.Digi »

Programmer/Developer

Posts by: « Mr.Digi »

Development of this game was set to not continue. And that was because of some issues that i thought would require the game ot be remade from scratch. I would not have time to do so, so i stopped it completly. But i was bored one day and thought about the game, and then realized… Read more…

This is a tool created to help you with code raiding in rust. This tool contains all 10000 combinations and will of course take some time to get through. But hopefully this tool makes it easier. The web version is the code raid tool simple version. You get all the codes in a order from… Read more…

DBD – Utilities is a multitool designed by Rev Rea, and programmed by Mr.Digi. The tool was made as it was requested by rev for he’s stream on twitch. The design was created by rev and sent to me. Initially it was only a perk randomizer, but Mr.Digi was bored one day and added more…. Read more…

After using the app for a while I noticed some issues. Items far down on a lists could not be seen unless you deleted other items. Same issue was with lists. The sorting now uses a layout instead of a set number of offset. Also, the substring was meant to indicate that a item had… Read more…

There’s been changes to alot this week, and some performance fixes. No more lag!!!. Also, i’ve started working on the audio settings. aswell as fixed some bugs. Objects outside the game view now have their scripts disabled. This does not however include all objects. Crops will still grow, so no need to worry about that…. Read more…

This devblog have added lots of sound effects. And this is just the start. The game felt a little quiet, so sounds needed to be added asap. The grim reaper also have its own item drop. The eye of a reaper is currently used only to craft the map. But will be used for lots… Read more…

This devblog have fixed a few major issues, and options have been started on. The enviroment generation have been replaced. And the snow biome enviroment and effects have been enabled. Sound effects can also be found some places now. After changing the island into generating randomly, the enviroement spawner got a few issues. Enviromental objects… Read more…

This update brings the death sceen, alot of changed, and a new damage system. Also fixed a bug with the crafting book added last devblog. Enemies have also recieved some buffs. I’ve added a home page to the crafting book, currently it contains nothing. But content will appear there too. not sure what yet. I… Read more…

This week have not added or changed much, This have been the first playtesting week, where the main objective was to gather feedback and work on the feedback recieved. Playtesting is a phase that the game needs to go through to gather feedback from people who have not tried or seen the game yet. This… Read more…

This devblog havent added or changed too much, i’ve been working all week trying to make the map randomly generate. I think i have gotten a working generator now. I’ve also spend alot of time fixing some bugs that we discovered during playtesting, So now were back to 0 bugs that we know of. Now,… Read more…

This devblog i spent the most time making the enemy chase and attack the player. So yes, enemies are now enabled again. I’ve also fixed the hammer once again because it sometimes didnt break items it was suppose to. Work have also started on a snow biome, so that will be playable soon. Other than… Read more…

This update bring alot of changes and new stuff, including pebble tools and a minimap. Most bugs have also been fixed. The ui have gotten some changes and theres also a trash slot in the backpack now. A wooden sign have been added to you can now lable stuff, And the flower pot have been… Read more…

This weeks devblog have fixed a number of bugs and issues, aswell as added some new crops. The health and heart count is also saved now. New Ai have also been started, so i expect the enemy ai to be finished within the next few weeks. Once that is finished, a playtest will be conducted…. Read more…

This update has been focused on fixing chests. Chests now work perfectly and should save and load items with no errors. I’ve also made treasure chests save and load items. so if you want, you could store items in those too. There have been some changes to the cave aswell, to make it look more… Read more…

This devblog has focused on making the entire world save. So now most playerdata and enviromental things are saved so you dont need to worry about losing your stuff. There are still a few issues with loading chests, but that will get sorted out. I also added a loading screen, aswell as started work on… Read more…

This week i’ve started working on the save and load system. I have also started work on some cave generation. I will from now on work on polishing the existing things in the game, aswell as work on the save and load system until it is fully finished with the current game. More things will… Read more…

This devblog has not added too much, and i’m not sure if the next one will either. My girlfriend and i have just gotten a baby boy this week, so i’m kinda busy with that for the time being. But work will resume at some point. and i will probably get something added. Just dont… Read more…

This week i focused on adding a health system instead of having text displaying the health. And i also fixed the ai issues so i can start adding alot of enemies. The game is now getting close to testing. So anyone who wants to help test the game please use this link to sign up:… Read more…

This devblog i have added watering to crops aswell as a start for random generation of objects. My plan is to have the entire island be randomly generated, but that wont be looked into just yet. A backpack inventory is added. and a crafting book. The crafting book will contain crafting recipes when finished. The… Read more…

This update brings a overhaul to the tile detection system, and also brings in the first look at a faming system. The farming system brings in alot of things to grow. First things added with this update is: Carrot and Wheat. Watering is not implemented yet, but it will be soon. The showel is added… Read more…

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