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Programmer/Developer

Survival Island – Devblog 13

This update has been focused on fixing chests. Chests now work perfectly and should save and load items with no errors. I’ve also made treasure chests save and load items. so if you want, you could store items in those too. There have been some changes to the cave aswell, to make it look more dangerous inside. And there is also a chest spawning in them now. More cave types will be added, but currently there is only one. Sadly the Ai has been removed do to it causing lag now that the map is so huge. So i’m working on a fix for this.

AI lag

I have noticed that after enabling the ai path generation again now after making the map bigger. It now lags alot. This is because it generates and checks a overlay for the entire map with the ai framework i was using. Since it is causing this much lag, i will be removing the Ai pathing i currently have in place. And i will re-add a ai-system that i create myself. It will take a whole lot of time. But i will have complete control of the system. Because of the Ai being reworked, All things using the ai have been disabled until further notice. Will be reenabled when new ai is in place. The enemy spider and rabbit have also been removed. This is because they are a different bit rate than the other enemies.

Treasure chests

Treasure chests are already a thing, but i added more versions. Now there are chests containing items of different rarities. Currently there are: Common, Uncommon, Rare and Ultra rare. Items in the chests will change as more items are added.

Patch Notes – Devblog 13

Added:

  • Added a discord button to the menu (only for testing, reporting bugs etc)
  • Added a shadow over caves making them darker.
  • Added fog to caves.
  • Added treasure chest type – Common
  • Added treasure chest type – Uncommon
  • Added treasure chest type – Rare
  • Added treasure chest type – Ultra rare

Changed:

  • Cave game scene has been removed, caves will no longer be in a another world.
  • Treasure chests have been updated to work with the save load system.
  • Caves now generate with the world, instead of when you enter a cave.

Removed:

  • Current AI system (A* Pathfinding).
  • Enemy Spider
  • Animal Rabbit

Existing bugs:

  • Hammer not behaving as expected. Will rework it later.
  • Items can get picked up into the backpack when the player dont have a backpack.
  • The placement mechianic have some issues, so it will be reworked.
  • If the player spawns under a tree, the tree will become black.

Fixed bugs:

  • Player placed chests now load inventories when loaded from savefile.
  • Chests are now only loaded if they exist.
  • Fixed a issue causing treasure chests to generate more items everytime the game starts.

Disabled: (disabled is not removed, things listed here will be enabled again eventually)

  • Enemy Skeleton (disabled due to the ai being reworked)
  • Flower Enemy (disabled due to the ai being reworked)
  • Flower Pot (will be changed later on)
« Mr.Digi », August 7, 2022

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