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Survival Island – Devblog 21

This devblog have added lots of sound effects. And this is just the start. The game felt a little quiet, so sounds needed to be added asap. The grim reaper also have its own item drop. The eye of a reaper is currently used only to craft the map. But will be used for lots of other stuff down the line. So the game is now getting to a good state.

Sound effects

For sound effects to be easy to add without doing much coding, I added a audio clip slot on the item script. So each item/object the player can interact with can hold its own sound effect. So whenever the player uses/places a object, the assigned sound will play. This is enabled on building blocks, crops and tools etc. Enviromental objects work a little different, all objects in the enviroment have a script that stores health etc on them. And this script also controls the collision between the correct tool and itself aswell. So a slot for a audioclip is assigned to this script so each enviromental object can have a unique sound effect assigned. Sound effects will continue to be added, but they will be added with new stuff from now on. So if i add a new enemy, this enemy will be released with sound effects ready. Sound effects can also have pitch differences. This means that sounds will not sound the same every single time. Placing sound will have a higher tone or darker tone sometimes. Same goes for other sounds.

Patch Notes – Devblog 21

Added:

  • Added sound effect when eating.
  • Added sound effect for placing building blocks.
  • Added sound effect when planting crops.
  • Added sound effect for clicking in the menu.
  • Added sound effect when mining.
  • Added sound effect for skeletons getting hit.
  • Added sound effect for Grim Reapers getting hit.
  • Added sound effect for hitting a bush.
  • Added sound effect for hitting grass.
  • Added sound effect for walking on grass.
  • Added sound effect for walking on sand.
  • Added new category in the crafting book – Misc
  • Added new item – Eye of a reaper (item drop for the grim reaper)

Changed:

  • The map is now craftable in the misc category. (temporary recipe)

Removed:

Existing bugs:

  • Fence gates flicker when walking through them.
  • Farmland can be placed on the edge of the grass biome.
  • The map can sometimes generate with a 1-tile error. (nothing serious, a tile might just look wrong)

Fixed bugs:

Enabled: (things that was disabled in the previous update, but is now enabled again)

Disabled: (disabled is not removed, things listed here will be enabled again eventually)

« Mr.Digi », October 2, 2022

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