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Programmer/Developer

Survival Island – Devblog 19

This update brings the death sceen, alot of changed, and a new damage system. Also fixed a bug with the crafting book added last devblog. Enemies have also recieved some buffs.

Crafting book – Home page

I’ve added a home page to the crafting book, currently it contains nothing. But content will appear there too. not sure what yet.

Damage system

I changed the damage system. Previously the damage was set on the enemy. So if you got hit, it would just use a damage value already in the enemy, meaning it would be a static amount no matter what weapon. This also meant that i would have to add every weapon that could deal damage with code. With the new system, i can enable damage on the specific item. Meaning i can enable damage on tools, and weapons etc. Stone sword now deals 4 damage. so with skeletons now having 10 hp. this means 3 hits. Damage have also been enabled on some tools.

Here’s a list of damage values across different weapons/tools:

  • Pebble hatchet – deals 1 damage
  • Pebble pickaxe – deals 1 damage
  • Stone hatchet – deals 2 damage
  • Stone pickaxe – deals 2 damage
  • Stone sword – deals 4 damage

Changes might happen later as well.

Death Menu

Added a simple death menu for when the player dies. As explained in the plan of the game, the world will not be playable after the player dies. So the death menu is set to display: Enemies killed and days survived. Additional information will be added later on.

Patch Notes – Devblog 19

Added:

  • Added a homepage to the crafting book (currently empty).
  • Added the ability for me to disable recipes if needed.
  • Added a new damage system.
  • Added a death menu.

Changed:

  • Adjusted crafting book ui so required item amount is more readable.
  • Crafting book now shows the amount if items you get from crafting.
  • Crafting book “next and previous” page buttons are now only visible if there are more pages.
  • Crafting book “next and previous” page buttons are changed to arrows instead of text.
  • Added rain as child of player, so less particles need to be made.
  • Grim Reaper attack cooldown has been changed to 0.5 seconds, from 1 second. (based on playtest feedback).
  • Grim Reaper stun duration has been changed to 0.5 seconds, from 1 second. (based on playtest feedback).
  • Grim Reaper attack-hitbox is slightly bigger (based on playtest feedback).
  • Grim Reaper health changed from 3 to 10.
  • Skeleton attack cooldown has been changed to 0.5 seconds, from 1 second. (based on playtest feedback).
  • Skeleton stun duration has been changed to 0.5 seconds, from 1 second. (based on playtest feedback).
  • Skeleton attack-hitbox is slightly bigger (based on playtest feedback).
  • Skeleton health changed from 3 to 10.
  • The bookslot now displays what button to press to open the craft book.
  • Recipe requirements now display as red if you dont meet the requirements.
  • Snow biome cold overlay is now disabled by default instead of enabled. Meaning you wont see it fade away when loading the game.
  • All inventory elements are now disabled then the player dies.

Removed:

Existing bugs:

  • Players can sometimes spawn on small islands offshore from the main island.
  • Enviromental objects sometimes spawn a little outside of its selected biome.
  • Fence gates flicker when walking through them.

Fixed bugs:

  • Fixed a issue causing crafting an items to use more items than required if there was multiple stacks of the required item in the inventory.

Enabled: (things that was disabled in the prevoius update, but is now enabled again)

Disabled: (disabled is not removed, things listed here will be enabled again eventually)

  • Snow particles (disabled until its changed to only display on snow tiles)
« Mr.Digi », September 18, 2022

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