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Programmer/Developer

Survival Island – Devblog 11

This week i’ve started working on the save and load system. I have also started work on some cave generation. I will from now on work on polishing the existing things in the game, aswell as work on the save and load system until it is fully finished with the current game. More things will be added when everything is polished. The reason is that it will be easier for me in the future if i polish everything now. The more i add before i polish, the more i have to polish. And i want to have it polished before saving and loading is done.

Save & Load System

I’ve started working on a save and load system. The game does not save everything yet, because the system needs to be implemented into every object in the game that is suppose to save. So currently with this update, only the playerdata, player inventory and chest inventories are saved. Keep in mind that objects are not saved. So if you place a chest and put items in it. the chest wont spawn when you next open the game. Player placed objects will be saved soon aswell.

This will be added in parts:

  • Playerdata
  • Enviroment
  • Building parts
  • Items and crops

Cave generation

I’ve started working a little on cave generation. Currently it is quite simple, so if you enter a cave. A script will take your position in the world and save it. When you the load into the cave world, it will generate a cave at that position and spawn you at the cave. This is because caves spawn randomly on the map. and Sometimes you might get more caves than other times. So to make sure each cave spawned on the main map gets its own cave. It will spawn location based. If there was only one cave, each entrance would lead to the same cave, and that would be weird.

Small hills

Small hills will always spawn with a cave entrance. The caves inside wont be too big, but it might contain something useful. Even though the cave is small, it might not be safe.

New food item – Bread

Bread is now added, making use of wheat. So now wheat wont just be taking up space in the players backpack.

Patch Notes – Devblog 11

Added:

  • Added new hillype – Small hill
  • Added new food item – Bread
  • Save and load system
  • Added cave generation

Changed:

  • Info panels are now adjusted to always be onscreen and ontop of other ui elements.
  • Info panels have had their size increased.
  • The backpack can now be toggled using “Tab”, was “B”.
  • Bigger size hills now spawn with enviromental object on them by design.
  • The map is made bigger, for something coming in the future.

Removed:

  • The stone spear has been removed.

Existing bugs:

  • Hills can spawn on the edge of the map, making them overlap the edge.
  • Broken structures dont update the AI pathing.
  • Items can get picked up into the backpack when the player dont have a backpack.
  • Inventories not loading in caves.

Fixed bugs:

  • Fixed enviromental objects spawning on hills, Hills now generate last and remove objects too close.

Disabled: (disabled is not removed, things listed here will be enabled again eventually)

  • Enemy Spider
  • Animal Rabbit
« Mr.Digi », July 24, 2022

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