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Programmer/Developer

Survival Island – Devblog 17

This devblog havent added or changed too much, i’ve been working all week trying to make the map randomly generate. I think i have gotten a working generator now. I’ve also spend alot of time fixing some bugs that we discovered during playtesting, So now were back to 0 bugs that we know of.

Random Map Generator

Now, every new game you start will generate a random map based on a seed. I will make it so the user can input a custom seed. But the ui for that is not yet implemented. So for now it will be random. The enviroment generates like before, its just now based on the new generated map. And the generated map saves. Its not the map itself that saved, I did it simple and just saved the seed of the map. So when you load the game, it will just generate the map with the same seed.

Patch Notes – Devblog 17

Added:

  • Added Random Map Generation

Changed:

Removed:

Existing bugs:

Fixed bugs:

  • Fixed a issue causing items in a treasure chest to not move to inventory on right click.
  • Fixed a issue causing the enviroment to generate everytime a save is loaded.
  • Fixed a issue causing sign dislays to show under tree-tops.
  • Fixed a issue causing signs to sometimes be impossible to edit.
  • Fixed a issue causing signs to be placeable on chests and torches sometimes.

Enabled: (things that was disabled in the prevoius update, but is now enabled again)

Disabled: (disabled is not removed, things listed here will be enabled again eventually)

  • Flower Enemy (not sure if worth keeping)
« Mr.Digi », September 4, 2022

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